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Devlog
Branch Battler (The Lobotomy)
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Devlog
Devlog #5
May 31, 2025
by
buggy blister
Will - Ragdoll Revamp 🧸, Attack Particle Revamp 🎆 and Post Processing 📸 This week Will revamped the ragdoll system to make enemies ragdoll after getting attacked. The system required a bit of...
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Devlog #4
May 19, 2025
by
buggy blister
1
Josh – Weapons🗡️, Waves🔄, & UI📊 This week, Josh concentrated on extending the combat mechanics and connecting gameplay systems to create a more complete player experience. He began by imp...
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Devlog #3
May 11, 2025
by
buggy blister
Josh – Player & Enemy Prefabs 🧱, Animations 🎭, & Prototyping 🧪 This week, Josh set up a working player prefab using the newly added Meat Man model. The prefab includes all required componen...
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Devlog #2
May 04, 2025
by
buggy blister
Josh – Enemy AI 🧠 & Modular Melee Combat ⚔️ This week, Josh implemented a basic but functional enemy AI and laid the groundwork for a modular melee combat system. The focus was on getting ene...
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Devlog #1.5 (Modelling)
May 03, 2025
by
rqcoon
This is a quick update on some stuff that was done in the modelling department over the break. This warranted a devlog of its own because there is a bit to go over and it might clog up other devlogs...
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Devlog #1
April 20, 2025
by
rqcoon
Since introducing Stick Fighter last week, we’ve completed our pitch and concept document and moved into actual production work. This week was about laying the groundwork for everything coming next...
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Introduction!
March 27, 2025
by
rqcoon
The journey begins here… For our game idea, we settled on a hack & slash style game based around the idea of cool looking sticks. A game where you play as a character fighting others with different...
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