Introduction!
The journey begins here…
For our game idea, we settled on a hack & slash style game based around the idea of cool looking sticks.
A game where you play as a character fighting others with different kinds of sticks. Some unconventional, some not. The game is inspired by the childhood experience of wandering outside, stumbling upon the perfect stick, and instinctively turning it into a sword, staff, or spear to play-fight with friends. That sense of discovery and imagination is the heart of the game. It sets out to recreate some of that wonder and nostalgia of finding the best stick, and using those as fun weapons in a simple 3D hack & slash styled game. The sticks would have different characteristics. Some would be more sturdy and reliable, others hilariously impractical but fun. You can even wield two at the same time.
[Potentially] A co-op mode where two players race to see who can defeat the most enemies in a select time frame.
This idea sits pretty well within the scope of the time frame and resources we have as opposed to some of the other ideas that were floated (R.I.P. Unhinged Wizard Game for now, horse png bossfight will happen one day). We have also landed on our roles, although there will definitely be flexibility within them this seems like the best set up given our different areas of “expertise” (i only put that in quote marks because i am definitely not an expert in anything yet). We discussed some ideas around one another, including using a dowsing wand or the ability to dislocate and use arms as weapons.
Now the work begins on our pitch and game design document…
Branch Battler (The Lobotomy)
Fast-paced 3D brawling with improvised sticks and childhood imagination-fueled chaos.
Status | In development |
Authors | rqcoon, HakkiMcSnakki213, SorceressEve, buggy blister |
Genre | Fighting |
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