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Devlog
Bonus Round!
April 05, 2025
by
rqcoon
I just could not leave it there… My main goals with this bonus round were: write my own post-process shader and get better feeling movement. Movement In my journey for better movement, I stumbled ac...
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Tutorial #5
April 01, 2025
by
rqcoon
The scene is final! I tweaked some of the lighting settings from last tutorial and did some other shenanigans. I added a second camera that triggers as the player walks inside the building which follo...
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Self Study #5
April 01, 2025
by
rqcoon
Shadergraph and post processing! I did not have fun with this, not because I don’t like shaders or post processing but because Unity has like 20 bajillion different rendering pipelines that all thro...
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Self Study #3
April 01, 2025
by
rqcoon
Due to issues (disliking) of ProBuilder and Terrain this self-study was delayed considerably. Anyway, for my tourist attraction I had chosen MONA, which is NOT very easy to make in Terrain/PB so inste...
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Self Study #4.2
March 24, 2025
by
rqcoon
WIZARDWIZARD : As divine punishment from the wizard king, two opposing wizards are combined into one. You play as John the Wizard and Gregor the Tormentor, two wizards that share the same body and you...
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Self Study #4.1
March 24, 2025
by
rqcoon
In this self study we had to make a simple game where there are enemies that spawn and chase the player, reducing the player’s health on collision. I had to tweak some of my chase script, namely add...
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Tutorial #3
March 18, 2025
by
rqcoon
Short one today. I decided to use the tutorial provided scene rather than my own terrain and probuilder for the sake of things just working and totally not because I didn’t have my own coming into t...
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Tutorial #2
March 17, 2025
by
rqcoon
This tutorial started off much better than last week. Unity actually was working, and I came into the class with all my assets ready to go. Exporting from blender was super painless - from previous ex...
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Self Study #2
March 10, 2025
by
rqcoon
So, number two. This week was focusing on probably my least favourite thing in 3D game development (actually probably in all game development) which was bones, rigging and animation. I think most of t...
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Tutorial #1
March 06, 2025
by
rqcoon
First tutorial! Things get serious… maybe… I was not able to actually participate in the tutorial due to some technical hiccups (MacOS wouldn’t open the Unity .pkg I had downloaded earlier in th...
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Self Study #1
February 24, 2025
by
rqcoon
Week One So, here we are… week one. For this week I decided to model the EMI REDD.17 mixing desk that you can find at Frying Pan in MONA. This desk is pretty cool - it was used at Abbey Road Studios...
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