Tutorial #5


The scene is final! I tweaked some of the lighting settings from last tutorial and did some other shenanigans. I added a second camera that triggers as the player walks inside the building which follows the player around, which was pretty neat.

After that I was going to write a post process shader, however I realised you can also just do screen space shaders in the render pipeline so I did that instead following this tutorial.

(that tutorial resulted in this shader, which i think looks absolutely phenomenal with the post processing colour grading applied to it)

the camera can move!

I made it so that the camera goes up in the corner and makes it really annoying for the player to move around because the movement script I made is directly tied to the (third person) camera, thus pranking the player as they can no longer see how their mouse movement is affecting their movement intuitively.

post process change

This one was kinda lazy, it just adjusts the colour grading with a little hue shift as the player gets up on the roof.

Other than that this quick portfolio project is done. This was not meant to be anything coherent but rather a test bed to just play around with stuff.

Get utas kit207 portfolio

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